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(1 edit)

I cant say if its scary or not since I believe the lighting is broken, though the pieces are there. Giving an implication of where the threat is and where the player is. Also trying to balance stamina with lighting to force the player to preserve their stamina at the risk of getting closer to the threat.

I do like the resource management of both the player's ability to escape and the comfort of the lighting. Though the parallax scrolling might be going too fast, it feels like the player is running in a circle instead of to the right.

I think the lighting might be broken? You may need to generate the lighting from the lighting window (Window->Rendering->Lighting). 

Hmmm,  when I play it, the lighting is working. There should be a circle with a light that kind of moves like a lightning bug? The global lighting is turned way down so the circle ends up being the primary source.