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anothersarah

17
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A member registered Feb 08, 2025 · View creator page →

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the game is great I like the matching I will say making it quicker when reaching higher levels 63:points

This game is fun memory game and I really like how organized it looks and how good the art looks.

This game is a memory puzzle, the idea of adding a bonus time is nice touch. You can increase the amount of icons shown each time to match the increased time.

This is a very cool idea love the click interaction and time usage as well as the memory concept. via chanse

Hmmm,  when I play it, the lighting is working. There should be a circle with a light that kind of moves like a lightning bug? The global lighting is turned way down so the circle ends up being the primary source.

Yeah, I delayed the movement - I wanted each move to feel intentional. So instead of just speed running through the game, the player has to click/move with a teeny rest in between.

This is a pretty cool game concept. I like the fact that every time you start up another game, it's random sequence for both the colors you collect and the position they're in. The only thing I would change is for you to decrease the time.

Awesome Game concept can definitely see more difficult levels with more colored boxes and less time on the clock- via Chanse

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I think you did a good job with the concept of making a tile-based concept. Maybe some tiles can be a bit far apart to make the player travel more so it's not easy to collect the colors and win.

The Player can be a bit hard to see or should use a different color to like separate it from the board or grid so it's distinguishable

The way you used physics to mimic the pop device from the old versions of trouble is awesome. Of course the main thing that I liked from this game is just seeing that dice pop and roll. If anything I would say to just add more stuff. For what it is, it's pretty cool!

I like how the camera tracks the dice movements.

This game is similar to trouble where you roll the dice to see if you get something to happen, the concept of rolling an even number or odd number is pretty interesting

I like how the dice roll affects whether you win or lose and the way the camera resets to the beginning when you get an odd number. 

This game is about using momentum to get the ball moving by using speed to get the ball across. What I liked about this game is the cool and smooth movement of getting the ball around. If anything I would add loops for the ball to go through. Like those sonic levels where you have to charge up to get across the loops

this game is about balancing and timing when moving the ball it reminds me of some carnival games I like how there is a boost that players can use to help them pass the level one dislike I have is the track itself the part should be hard but the last section its very difficult to pass without holding the arrow keys

this game is about getting the ball to the end by having momentum. I liked how smooth the ball was going up and down the hills and the boost is a good touch. I disliked that there wasn't more hills. I would change how the hills are layed out and I would add maybe a spike that makes the player lose so that there is more of a challenge and risk to it.

The shift mechanic is not functional or at a bit confusing to operate. The font for the controls is small and hard to read. The feel of the marble and the resistance to movement feels like a marble or how it behaves.