Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great work and a super solid entry for your first jam! I particularly like the resident evil style camera movement. I do have some suggestions for the movement though that would make it even better! (of course this is only my opinion and there are many ways to approach this movement style). Right now it feels like up and down arrow are to  move forward and backwards and the left and right arrow keys are to turn. I think a more natural approach would be to have the arrow keys make you go in the direction you press. I know that does come with some issues, but a game that does it really well is actually Scooby Doo Classic Creep Capers for the n64. When you move in a direction and the camera angle changes, you continue the same path  and orientation you originally were in until you release the buttons, and then the movement direction readjusts to your current camera angle for when you press again. I particularly like this way because it allows you to continue moving through different rooms and camera angles without getting confused. That game also has things that chase you, so this is important in that context. Might be a little more tricky to get feeling good though. 

And then some finishing touches that increase the polish like a pause screen, options menu, sound adjustment sliders, and a good audio mix really tie a project together! Some of the sounds were much louder than others, like the light bulb going out.

Really great work though and I'm being particularly nit picky with yours since you specifically asked for feedback! I really enjoy when creators use these jams as an opportunity to get better and make improvements to their games, so thank you so much for being open to it! Congratulations and looking forward to seeing more from you!

Thank you so much for your input. I like to listen to what the community enjoys most and build off of those ideas. The tank controls I added do revolve around the older style of PS1 games, but to many they are out dated and difficult to understand. For future reference, I will consider the all around movement that is used in N64 Scooby Doo game so people will have a better time controlling the character. Again, I appreciate the feedback and will hopefully use it for a project during this year’s Scream Jam :)