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(1 edit)

Thanks so much for giving it a shot, happy to see you put your mark on the leaderboard! I'm not quite sure I understand what you mean by the camera function you describe and say you would prefer, mouse delta translates directly to orbit movement in both cam modes as is - or do you mean you'd like to rotate the camera itself instead of having it orbit around the ship?


I should also add that in horizon-alogned cam mode you can click on enemies to focus the camera on them, which allows you to track them without moving the mouse.

(2 edits) (+1)

In your unconstrained camera mode the horizontal mouse movement maps to orbiting around world up axis. I'd prefer it to map to orbiting around whatever the camera up axis is at the current frame. That way the same relative mouse motion always results in the same relative orbiting motion, from the perspective of the viewer. 

(+1)

I got you now, I'll make an update!