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(12 edits) (+1)

Went through tutorial and several warps afterwards. Managed to do some kills. Just for the record I played the original 8 bit Elite back in the 80s :)

I think the controls and navigation can be improved quite a bit. I'll need to play some more to give specific suggestions.

Neither of camera orbit modes feel natural to me. I'd prefer fully free and relative mode where delta x and y mouse movement result in delta orbit around current x (right) and y (up) vectors of the camera basis. 

This lack of free orbiting was frustrating me all the time, as it makes hard to visually follow anything that flies by.

(1 edit)

Thanks so much for giving it a shot, happy to see you put your mark on the leaderboard! I'm not quite sure I understand what you mean by the camera function you describe and say you would prefer, mouse delta translates directly to orbit movement in both cam modes as is - or do you mean you'd like to rotate the camera itself instead of having it orbit around the ship?


I should also add that in horizon-alogned cam mode you can click on enemies to focus the camera on them, which allows you to track them without moving the mouse.

(2 edits) (+1)

In your unconstrained camera mode the horizontal mouse movement maps to orbiting around world up axis. I'd prefer it to map to orbiting around whatever the camera up axis is at the current frame. That way the same relative mouse motion always results in the same relative orbiting motion, from the perspective of the viewer. 

(+1)

I got you now, I'll make an update!