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(+2)

I really enjoyed playing through this! I particularly enjoyed the ending and lore present in the Barkeeper's route, the characters you interact with are all very charming, I thought each of their objects really fit their personalities + the spritework is very expressive & enjoyable to look at 🙂‍↕️❤️ 

I was able to get 3/5 of the endings available, but was unable to get 2 of them even after picking all the bad options because the counter for sadism didn't seem to be updating correctly. (It seemed to update after every story beat instead of after each choice, not sure if this is what you intended)

But yeah other than that, I think the mood that you and your team created with the sound design, artwork and premise is really effective, thank you for making this :D 

(+1)

Thank you so much, I really appreciate it! It means a lot from you, y'alls sprites were some of my favorite in all 40 of the submissions I've played! :D

You can't tell, but every sprite was supposed to be a boil frame animation, because I really hate when sprites look static, but eh, time constraints. :c


Also sorry, the morality system I didn't have a lot of time to fully utilize, only 1 of the stats matters for the endings, Sadism.

For Marauder:

Getting 0 Sadism gets the good ending.  [Kill no one]

Getting at least 1 Sadism gets the neutral Ending.

Getting max Sadism AND killing the professor at least once gets the bad ending. :D

I should have put that in the game page!

Also, for the barkeep, to get the good ending, go with the girl, bad ending, dont go with the girl.

That's it. Literally no stats matter 😭

You can even get one ending, load back into that same save, and then just choose the other one. :D


Anyways though, I definitely need to put this on the page, thanks so much for letting me know, and thanks so much for playing my game, I really appreciate it!! ^^