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(+1)

Funny ending haha, I had a little fun while playing :) 

I read in the description that music isn’t a strong suit for you, but a free to use song would make the game more engaging or I felt that while I was running away from the village. About the platforming part, is ok, I just felt it was a bit too long because all the souls most of the time got spoiled, which still won a lot of money and only needed 2 rounds to get all the money but maybe a little shorter would be nice

The controls felt good, the floaty jump felt good because it helps to avoid all the bullets and because it feels you jump higher, more at the last part of the platforming where the double jump makes it a breeze

About the gameplay, it’s good and simple, I think the only complaint for me is that I feel the hat shouldn’t be part of the gnome's hurtbox, mostly because it makes the avoiding bullets a bit awkward. Outside of that, I didn’t feel it was difficult or something like that, maybe if the bullets were faster, maybe that would be difficult for me but if you are patient, you can avoid them somewhat easily, maybe because I’m used to this kind of attacks I could get it with no problem haha. The story is funny and I liked the ending, at least we got the dream home xD

I liked the visuals a bit, good that the village doesn’t feel empty and the ghost at the start is a good touch. Nice entry and good you went and made something bullet hell ish, I like that kind of game


(+1)

Thanks for playing, I'm glad you liked it!  

I agree with the note about the music.  I had even looked at free music briefly before wrapping up the game, but to be honest I was really lacking on sleep and I couldn't find anything I felt worked well with the game, and since I've noticed in the past that the wrong music kinda hurts the gameplay I just decided not worry about it.  Maybe I'll look into finding something or trying to make my own after the jam if I get the time.

The platforming actually changes depending on the value of the souls you get.  The higher quality souls that allow you to finish the game faster result in needing to do the longer / harder platforming course, and you get shorter / easier platforming courses for carrying the cheaper souls.  I do feel like I probably could have made this a little clearer in the game.

And I agree about the hitbox - the hat really shouldn't be included as something that can get hurt haha, I'll probably fix that after the jam

Funny thing, you're probably the first person to mention the game not being hard enough, you must be really good at bullet hells!  What I might do after the jam is combine your input with others, and make the bullets spawn farther away but also go a bit faster.  I'd also like to add more platforming variations to make both more difficult and more easy levels.

Thanks for the feedback!


I see, I understand the feeling of missing sleep haha

I didn't notice that about the platforming, nice to know :o I only went for the souls that had higher reward haha, and yeah, don't take my opinion on difficulty, I'm a little strange when it comes to it and I guess it's because I used to play fangames of I wanna be the guy, so my difficulty "sensor" is broken xD (As example youtube.com/watch?v=WSwLQ2I51es )

And I'm bad at bullet hell, I can only pass the popular ones with the infinite live modes or easy modes, I don't put much effort into properly learning those games haha