Thanks for playing! I definitely agree with the critiques. I ended up choosing the pacing for most of the animations so that you have to be very intentional about what you do in the time limit. But I think with larger levels and faster speed the game would be a more arcadey feel. And I also didn't have enough time to add a pause menu which you could reference what the potions did. But the game page has some more details and the game is short enough that it isn't a big problem