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Things are actually a little different.

The large flag means that the sprites of the character+weapon doesn't fit in the 64x64 size. In those cases the application fits the images in a 192x192 sprite.

This way the boomerang is a large weapon and the axe isn't.

This was me trying to not waste so much video memory. In the chargen I accomodate both sprites sizes by changing it's center position.

If this is not an option for you, you can try to change the parameter "export_large_sheets" to "always".

This will always export images sized like the boomerang ones, but at least it will be in a consistent size.

Hope this helped.

Thanks for explaining that! Makes a lot more sense now. I’ll give the export_large_sheets option a try and see how it goes. Really appreciate you taking the time to help, and I’m looking forward to future updates.