Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello,

I'm seeing a scaling bug where almost all weapons (e.g., Boomerang) are exporting at a tiny size in the RPG Maker layout, while the Dagger and Axe scale correctly.

It seems most weapons are missing the necessary internal flag to be classified as 'large'.

Could you please review the weapon definitions to ensure all assets intended for the large size are correctly flagged as 'large'?

Thank you!




Things are actually a little different.

The large flag means that the sprites of the character+weapon doesn't fit in the 64x64 size. In those cases the application fits the images in a 192x192 sprite.

This way the boomerang is a large weapon and the axe isn't.

This was me trying to not waste so much video memory. In the chargen I accomodate both sprites sizes by changing it's center position.

If this is not an option for you, you can try to change the parameter "export_large_sheets" to "always".

This will always export images sized like the boomerang ones, but at least it will be in a consistent size.

Hope this helped.

Thanks for explaining that! Makes a lot more sense now. I’ll give the export_large_sheets option a try and see how it goes. Really appreciate you taking the time to help, and I’m looking forward to future updates.