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Thank youuuu! The writing had to be done on the fly; I wasn't sure it'd come across, so hearing that my experience has come through for me in this one particular way, I am overjoyed! ( 〒▽〒)و✧

The actual mapping of the interactable areas, yeah. I know what I was thinking when I did that, but I immediately remembered a better way to do what I was trying with that. Like, it's that way on purpose for what it is, but I absolutely know better practice and wish I had remembered at the time. (Part of it was that the tile you stand on versus the tile in front of you with the item would kind of interfere with each other, but the right answer, as opposed to what I went with, was to program everything on the standing tile, with the item interaction only triggering if you're facing the right direction, and then placing/lifting the chair still working for every other direction, etc. As it is, if you've noticed, you can interact with the wardrobe from its side, for instance. Something like that should only activate when standing in front of it. )

Realizing I must have used a different switch for the indicator light than I should have...That should only be a visual hiccup at least! I added that little glow afterward to help people know what to do with the thing, but must've set it to a self-switch instead of responding to triggering the event flag.

No no, you don't understand, her happy memories literally brighten the room, it's very intentional, I didn't sloppily code the curtain mechanic

Thank you for letting me know! That completely got past me. I'll be sure to fix that when cleaning this up.

Oh, you'll know when you've seen the ending. XD

There are 4 items, and 5 events to trigger. If you believe you've gotten them all, check the bed. Checking the bed beforehand has her say, "I can't sleep yet," which is supposed to help indicate that the player should come back to it later. Figuring out how to guide the player through the space without getting too hand-holdy for such a small area...it might still be too subtle. A second line of text would probably do it. There was also going to be a couple more items/events to get, so by the time that was done, the bed would've been the last thing left to interact with, guiding the player there through process of elimination if nothing else.

Thank you very much!! I'm glad you're enjoying it! XD And thank you for playing!!