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(1 edit)

Starting off, I rly love the whole vibe and design, the story too the writing is fantastic, mysterious but enticing I thou it was a fun/interesting mechanic to

spoiler belowhave to close the curtains to see the map-(or at least thats what I thou was the case but I wasnt sure which curtain and later on I could read the map with the same dialogue even without closing them so I was questioning if I even got it correct the first time--

another thing I noticed is that the trigger for chair was usually on the items u collect so clicking on the chair to pick it back up only worked if u clicked the area above it

spoiler below another thing was placing the globe on the table, me bein a dummy I placed it next to the sparkling area, not triggering the sparkling area as something already-done so I had to redo it xD tho one thing was that the lights came back on if they were off during the snowglobe viewing- I feel like I havent reached the end of it tho, like Im missing something-- unless the morale was to die and reach the underworld xD fits the theme and I died minimum ten times dkhfdsh


overall it was really fun ! Ill keep trying to find more secrets and avoid being eaten by the _ _ _ _ _ _ thank u for making this game and great job !! :D

Thank youuuu! The writing had to be done on the fly; I wasn't sure it'd come across, so hearing that my experience has come through for me in this one particular way, I am overjoyed! ( 〒▽〒)و✧

The actual mapping of the interactable areas, yeah. I know what I was thinking when I did that, but I immediately remembered a better way to do what I was trying with that. Like, it's that way on purpose for what it is, but I absolutely know better practice and wish I had remembered at the time. (Part of it was that the tile you stand on versus the tile in front of you with the item would kind of interfere with each other, but the right answer, as opposed to what I went with, was to program everything on the standing tile, with the item interaction only triggering if you're facing the right direction, and then placing/lifting the chair still working for every other direction, etc. As it is, if you've noticed, you can interact with the wardrobe from its side, for instance. Something like that should only activate when standing in front of it. )

Realizing I must have used a different switch for the indicator light than I should have...That should only be a visual hiccup at least! I added that little glow afterward to help people know what to do with the thing, but must've set it to a self-switch instead of responding to triggering the event flag.

No no, you don't understand, her happy memories literally brighten the room, it's very intentional, I didn't sloppily code the curtain mechanic

Thank you for letting me know! That completely got past me. I'll be sure to fix that when cleaning this up.

Oh, you'll know when you've seen the ending. XD

There are 4 items, and 5 events to trigger. If you believe you've gotten them all, check the bed. Checking the bed beforehand has her say, "I can't sleep yet," which is supposed to help indicate that the player should come back to it later. Figuring out how to guide the player through the space without getting too hand-holdy for such a small area...it might still be too subtle. A second line of text would probably do it. There was also going to be a couple more items/events to get, so by the time that was done, the bed would've been the last thing left to interact with, guiding the player there through process of elimination if nothing else.

Thank you very much!! I'm glad you're enjoying it! XD And thank you for playing!!