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Realtime Parallax Map Builder - RPG Maker MZ Plugin

Create parallax map in realtime using a visual editor, WYSIWYG · By Sang Hendrix

[SOLVED] Methods and suggestions for performance optimization

A topic by 2Plaer created 1 day ago Views: 16 Replies: 3
Viewing posts 1 to 4

When I use very large images, the performance loss is severe. Even when I use a dedicated GPU, the FPS remains at 20. Could we consider some kind of dynamic loading/viewport culling technology? If that's not possible, we could automatically generate a fragmented image group cache. Even if I select a huge image, after selecting it, it will automatically be split into multiple smaller images and cached in a specific folder. Subsequent game loads come from the cache instead of a single huge PNG, thus achieving dynamic loading.

Developer (1 edit)

Yeah, a super large image, let's say like 4k, would decrease performance. This is a common issue with parallax mapping in RPG Maker. I do want to do more research about optimizing this. Can you send me your parallax images via direct message on my Discord channel? I'd love to test it myself.

Developer (1 edit)

Update: After working via direct message, we've detected the issue was due to another plugin. I'll mark this as Solved.

Sorry, this was a misunderstanding. In fact, the problem was caused by me enabling some plugins that had duplicate functions.