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Unemployment rate vs pension payments

A topic by DelusionalScrapyard created Oct 07, 2025 Views: 336 Replies: 4
Viewing posts 1 to 5

Hi! I love the concept behind this, but I'm struggling to even get started: despite building two factories (connected to a road at the entrance) my employment rate is still 0%, and to my surprise I'm bleeding out cash due to pensions. What am I missing? Is it normal I'm paying pensions for people who just moved in the city, with no active workers?

Developer(+1)

Might be that you require to add more housing so younger immigrants appear in the city. You can check the median age of citizens in the "Stats" menu. Please note that is also necessary that the homes of workers is connected via road to the factory. You can probably also increase the taxes to recover funds. 

I'm trying to think how the interface can aid a bit better in solving this kinds of problems. Expect an update soon :) 

Oh also, I just published a small text that can guide you into how the simulation works. http://microlandia.tubatuba.net/simulation_details Please feel free to let me know if you still don't manage to reach economic balance, so I can perhaps investigate if there's something wrong with factories.

Developer(+2)

Oops. I just found a bug that was preventing office buildings to have companies. Please download the new build :) 

Wonderful, my people are now employed :D Thanks for addressing it! Pensions are incredibly high from the get go, but corporate tax is balancing it out now. Sounds healthy!

Unlike my citizens, it seems. I'm looking forward to getting some stats on that in a later update :D

Developer(+1)

Glad to hear it :) You will be able to change the pension amount in future versions.