I am dying because there's no mac version.
explodi
Creator of
Recent community posts
Hi , sorry for the late reply.
There was a lot of fine tuning in rent prices and also in the migration flow algorithm. I'm currently updating the docs but this page is already with new information about the changes: https://microlandia.city/docs/migration
Regarding tax cuts for certain businesses, and disabilities, it's a very interesting idea. I totally see it happening soon :)
Regarding combustion/electric cars and other environmental aspects of the game, that's something that we're delaying for a mega-update in September that will be all about environmental factors of the game (pollution, carbon footprint, emissions, health problems due to air quality, etc.)
I'll keep you posted when I rewrite the section about rent of the website, and the section about economics, which hopefully should clear out all your questions.
Hello, you're actually correct about this problem. To mitigate this, we've adjusted the fertility rate to OECD standards (instead of a global value) that correlates better with the rest of our simulation parameters that are very western-centric (for now, because we will be having mods that will change this ;)
What this means for your city is that the population replacement depends more on immigration, (rather than families having children) and immigration also depends also on affordability gate. So depending on the scale of your city you could see a cascading effect more true to real life economies: aging population that is not getting replaced, producing empty flats, producing more supply and better prices.
At the same time, the ever-rising prices and affordability crises can still happen, and actually, we do want it to happen as this is also a real world scenario. But it was totally off-balance.
We are still observing the problem and getting feedback from players doing different city builds so this is something that we will continue to improve upon.
Yes, there will be market intervention tools. I'm actually mega excited about this feature but I don't want to spoil the surprise 🙃
Might be that you require to add more housing so younger immigrants appear in the city. You can check the median age of citizens in the "Stats" menu. Please note that is also necessary that the homes of workers is connected via road to the factory. You can probably also increase the taxes to recover funds.
I'm trying to think how the interface can aid a bit better in solving this kinds of problems. Expect an update soon :)
Oh also, I just published a small text that can guide you into how the simulation works. http://microlandia.tubatuba.net/simulation_details Please feel free to let me know if you still don't manage to reach economic balance, so I can perhaps investigate if there's something wrong with factories.


