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(1 edit) (+2)

Great game!  I really liked the art, the water was a cool effect, and the level doors remind me of Kirby games.  I managed to get all the stars except for the third to last level- can't figure out how to get under the death max.  I like how you did the mechanic though, it was similar to some others I've seen but with a unique twist on it by giving you options of bodies that do different things to help navigate the levels.  I really enjoyed the puzzles, they were all clever and it felt good solving them.  I do think it would have been nice to have something in the level that tells me my target death max from the get go, there was one level I spent a while trying to figure out how to keep it at 2 max, before just giving up and then finding out that the max was upped to 4 the whole time.  Also had a bug where dropping the skeleton in a one unit wide spike hole caused it to glitch into the floor.  Overall though, really good game.  

(+1)

Thanks a ton for the awesome feedback! 😄
Glad you liked the mechanics and how the puzzles came together — that was one of my favorite parts to design.
And yep, you nailed it: one of the spike pits in that level does swallow the skeleton alive 😭
Also totally agree about showing the death goal upfront — definitely on my fix list!