Got to the Void today - really enjoying this one. Story feels robust, and the idle mechanic feels really inspired.
Only criticism is that getting the PIP AI to function properly was a bit of a struggle, and I never figured out how to get the manual percentages working, so I’m just running manual flat numbers right now. Would love a mode similar to High Yield: Light Essence, but that automatically cascades the points to Cyan/Magenta/Amber when White is full, then cascades the points to Orange/Purple/Green, etc
