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Got to the Void today - really enjoying this one. Story feels robust, and the idle mechanic feels really inspired.

Only criticism is that getting the PIP AI to function properly was a bit of a struggle, and I never figured out how to get the manual percentages working, so I’m just running manual flat numbers right now. Would love a mode similar to High Yield: Light Essence, but that automatically cascades the points to Cyan/Magenta/Amber when White is full, then cascades the points to Orange/Purple/Green, etc

(+1)

I feel as if it could be nice to have a PIP AI to generate equal amounts of each resource. Instead of having the balanced PIP AI which means there is equal amount of PIPs it could generate the same amount of each color.

Yeah, the Balanced PIP AI would be fantastic if all the bonuses were equal, but it just makes my red/blue/yellow fill up in seconds and continues to treat them like that’s equitable.

If it helps - this is the spread I use for my own endgame Fractured Void setup.  It ends up raising all of the colors just about equally, with White filling up maybe ten seconds after the others finish for maximum bonus from Purity.  Set Autoconverge to its max limit, and let it rip.