Hi!!! It was so nice playing this game on stream while I got to speak with you :) I love the gameplay used to incorporate death as a means to escape ^^ As we discussed on stream, there could be some glow improvements as to indicate which door the key opens, when you can lift a lance, to demonstrate the player is in shackles in the beginning.
I hope to see if you continue to build more on this as this is a really neat concept! Well done all around <3