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(+1)

Very nice art! The music, the art, the gameplay, all nice and works smooth. 

I haven't seen anyone talk about the collision yet though. When you get the double jump (though I'm sure you can do this sooner as well) you can hug a wall and just keep pressing space and I got outside of the world and fell infinitely doing so. It seems like your detection for being on the ground is through a collider check on the player rather than something like a raycast that's pointing down. Just wanted to bring that up!

Still this is very impressive and you should be proud!

(+1)

woah thats so weird! i havent ever seen something like that. the check for being on the ground relies on godot’s built in way for checking if you’re on the floor so… i guess ill have to experiment with why thats happening!! thanks for the bug report though i appreciate it :)

(+1)

Yeah no problem! I found it by accident, which I feel like is how most bugs are found lol

alright so secretly i might be a dumbass... i put the code for resetting the wall jump with checking if you're on a wall and forgot to lock that for after you have the wall jump... oopsies!

(+1)

I have called myself an idiot oh so many times when something wasn't working right and the problem was a silly little thing like that, I completely understand. Glad you figured it out, that's what matters!