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(1 edit)

Hi Forgotten Mozhi,

You're not forgotten this time! I tried out your game. I have some experience that I could share. 
The fact that you're posting this here and asking for feedback is a great first step into commiting on creating games. Personally, I really enjoy playing old school platformers, since I grew up with NES myself. I enjoyed the explanation in the beginning to get an understanding of what's going on. But immediately when I started playing I was disappointed that I couldn't aim with my mouse in 180 degrees, since my enemies could attack me from all angles. And that kinda made me lose interest immediately. Since there were so many enemies in the beginning, I had no chance in trying to figure out your physics, distances between jumps etc. And it's also a missed opportunity to not use a bit more verticality, especially since I couldn't aim in all directions. So you could fall and shoot mid-air more etc. Since I got frustrated immediately when I was trying to figure out the jump height, there were so many enemies attacking me in all directions. So try to be more gentle the first few minutes in a fast paced game and onboard the player to get naturally comfortable with the controls before jumping into jump/dodge action. Keep up the great work and good luck!

Thank you so much for the feedback, i really appreciate it.Honestly, i didn't think players would enjoy aiming to shoot in a platformer.While making the game, i debated whether to include aiming or just simple click-to-shoot..I was worried that aiming might be too much for players to handle,so i choose the easier option, which now i know probably wasn't right..I also appreciate your guidance about giving players a chance to get familiar with the controls before jumping into action,Which i clearly didn't even try to execute .I'll definitely keep that in mind moving forward..Thank you Once again for such a detailed and thoughtful response.It means a lot..

Hi There Mr Miche , Thanks again for your awesome feedback during the jam! I just pushed an update to the game that includes the features you suggested.Your ideas really helped me shape the game..
Here's Whats new
-You can now aim to shoot (360 degree)
-Double Jump has been introduced to make platforming more easy
-But since the game is really short i didn't add an check point , i thought that would make the game more easier
If you have time , feel free to give it another spin and let me know what you think! It's been great having your input :)