Hyped to hear you enjoyed it! I definitely intended for it to be on the harder side, but I didn’t have quite enough time to tune it as much as I’d like. The attack hitboxes could be clearer, the player character could do with being a little more effective in bigger fights, levels could definitely be shorter/there could be more of them, and units have a tendency to freeze up. The demo level definitely feels like something I should put closer to the end of a finished game.
I was still really impressed with your demo playthrough, though! But I do want to apologize if I ended up landing the difficulty more on the “frustrating” side. I’d love to hear any input you have on that.