I just patched to try and make the board + the resources that determine what actions characters can take clearer.
Actions cost white triangles from the top right (command), and sometime orange inverted "r" shapes on the acting characer's health bars (reactions).
Color coding on the ranges is yeah what kind of thing they target, including like dark blue (don't care, it's aiming or something), and orange (any character). It's kind of a holdover from a previous UI that showed multiple ranges at once, which sucked. I've cut them down to 3 (move, aim threat, affect character), and might cut them further. Maybe instead have a couple different shapes on the symbols that show which positions you can click.
Not going to have time to move the tutorial into the game this jam, though.