Building on a reference from literature was a clever way to put the player right into the narrative while keeping a project within reasonable scope for a short game jam. The inclusion of voice acting here is great, and definitely enhances the experience and atmosphere of the game.
I replayed a few times to see different content and endings, and with some experimentation I got to the "win state" for the game.
It wasn't 100% clear to me from the interface how the game mechanics were intended to work: i.e., what each of the stats were "for" and how my actions would affect them. Perhaps the UI isn't displaying as intended, so I'm providing a screenshot here in case it's helpful to the developers (I'm playing on a Mac laptop in Google Chrome). The Focus, Resolve, and Influence labels in the lower left don't appear to correspond to any numbers for stats. I was shown numbers for Focus and Resolve (but not Influence) inside the main text of the story itself. I also did get locked on one screen (the shown below) and had to restart. I believe this showed soon after choosing an option related to the potion.
