I'm gonna preface that I may not be the particular target audience for this game.
I'm not particularly fond of games where grinding is the expectation. Combat isn't fun. It is boring, tedious, and (since the mouse is the controller) I have to stay just aware enough to pick which moves to do rather, than just button mash it to get through. It makes me feel more like a hostage to the combat system rather than an active willing participant.
Going back to controls a moment, WASD to move and the mouse to interact felt clunky. I never fully got used to it since most of the other point and click style games I've played have had the player click to move around with key binds to interact.
The visuals, while stunning, are also blinding due to how stark white everything is. Even making it only as dark as 10% grey would save on some ocular pain while maintaining the sterile look of the environment.
The audio of the game immediately had me muting it after 10 minutes due to becoming too grating for my ears. I understand if that ambience is what you're going for, but maybe it could be spaced out with some silence, or when the PC moves into the hallways it quiets down since we aren't near any equipment.
I got the gist of the story and I liked the futuristic apocalyptic scifi flavor of it. Unfortunately, not being able to read at my own pace and forced to wait for the painfully slow text crawl to finish before I could read maybe two short paragraphs actively made me check out. Add onto that the story told through notes is felt a little bare and dry, so I felt no desire nor need to read further once I had the basic idea of the lore/story. The game could really benefit from a text speed option to let players choose if they want that slow crawl or near instant text. Add onto that, I thought the text boxes were broken more than once because they would start scrolled all the way down at the bottom, rather than at the top where the text started appearing.
Additionally, the enemies constantly approaching and spawning on top of me while trying to read said story gave me even less reason to want to. I was in the hallway leading to a warp point when I ended up in combat 5 times in a row because an enemy just kept spawning on top of me. Though that did lead to the discovery that apparently some of the "boss" enemies can "wander", as the savage variant popped up from the regular enemy type. A very welcome brief break in the monotony, especially since it seemed to be the end of the repeatedly spawning enemy.
The warp points seem rather useless, since you still have to walk a ways just to get to one. It kind of negates the purpose of them being there for convenience to get to other areas of the map, when it would take as much time to walk to where you last died as it would to maybe take a warp to one somewhat close by. This is a hypothetical from looking at the map, as I only ever went to the one warp point. Nearly 50 minutes in, and I got as far as beating Alex, then made my way up to get the curse ability before I couldn't take anymore.
To end on a high note, the art I saw in this is phenomenal and very creative. The style is refreshingly unique and the strongest feature in your game.