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(5 edits) (+2)

Really cool concept, and I appreciated the stylistic art style! I also liked the design of the menus and overall UI.
As far as constructive feedback, I didn't like the way that blocks sometimes obscure the view of the player. I don't know if camera controls were available, but if there was I wasn't aware of it as I played from only the base perspective.  Also, it seemed like your push hazards were bugged, as I would get repeatedly pushed even after I was no longer in range of the hazard. 
I wasn't a fan of puzzles that require you to go fast to solve. While I'm not against time pressure, it can be frustrating to have figured out a solution to a puzzle only to fail at the execution repeatedly until you get it right. I managed to get through all the puzzles except the last one for that reason. I would have preferred if the fire would cause you to expire after a certain number of moves rather than a certain duration of time. And perhaps the body itself could serve as a bonfire rather than needing to light a predetermined stack?
I have to say though that I think this was a great implementation of the jam theme, and very creatively done. I especially like the mechanic of being able to use your past bodies as stepping stones to reach new areas. And I wish there had been even more clever opportunities to use death as a means to solve puzzles. For example, being able to pick up past bodies and stack multiples of them to reach higher areas, or to jam hazards and/or halt moving platforms.  
Overall a cool game, and nice use of the theme. I would definitely play again if you were to refine and add more puzzles. Best of luck in the jam!
-Aevox

(+1)

Artist here! thank you so much for the feedback! I’m really happy you loved the art style; it was all done frame-by-frame, so it took quite a bit of work! <3

About the feedback: yes, there is a rotating camera;  that’s why some levels are designed the way they are. It’s meant to encourage you to change the camera view using Q and E! It’s mentioned in the “How to Play” section of the settings menu, though we probably should’ve made that clearer in-game, haha. (maybe its own section in the main menu itself, our bad there-)

And yeah, we definitely wanted to add more puzzle ideas! We had plans for mechanics like jamming gears to stop certain machines and other fun interactions, but time got the better of us (and the 50+ bugs we had to fix, lol). Still, it’s definitely something we’d love to expand on if we continue development!

Thanks again for playing, and best of luck to you as well in the jam!! <3