Unwinnable bramble scenarios (generate mode or alternate formations): What if bramble started with 3 more hp but with poison 1, this would allow the fight to still be winnable in generated scenarios where all sides have been used and just can't do enough damage. Alternatively, brambles could have a rule of running away at turn X like sarcophagus does, maybe spawning a couple enemies if it runs away. Played and 100% since v1 and find it's the only enemy that seems to just break the game!