Unlocked the Death Incarnate rank/door, no cheats. I could have kept going but after 45 minutes, I had to call it there so I could give other games a shot tonight.
A fun roguelike overall. It is challenging at the start, but in the immortal worlds of Jacksepticeye: SPEED IS KEY. I spent my first 100 energy on nothing but speed upgrades, and it made the game so much smoother. This is not a stealth game. Tape down the sprint key, and use the right-hand wall strategy for farming: hug the right wall. Only make right turns, and avoid straightaways whenever possible. You will make it to the exit with 15-30 energy each time, minimum, provided you don't get unlucky and run right into a hoard of Chanters, insta-killing you (more on that below) . Getting 5 upgrades in the HP/sanity boosts each will help mitigate the odds of being instagibbed.
Speaking of chanters, a couple of notes on them:
1. They really should not be allowed to linger near the exit for too long. I had a run where I had over 200 energy, but I was low on HP, so I couldn't run in and kill the final one that was just... monkey guarding the exit. It refused to move, so it was a mandatory game over.
2. The dual HP system seems a little... superfluous? I get one is like HP, and the other is sanity, and it does add another type of upgrade, but having the chanters damage both at an alarming rate seems redundant. I would make it so your HP drops fast (the bar), but your sanity depletes slower (the eye), but on the flip side, you can heal your HP quicker than you can your sanity.
3. Sometimes Chanters get stuck together around a corner (which is likely what happened in issue 1), or behind a wall, and if you pass anywhere near them, despite not being able to see them, they can see you and will insta-kill you since all 3-5 of them will attack you at the same time however even if you manage to make it to them, you can't kill any of them. Once a chanter gets stuck, its hitbox appears to be impossible to target.
Aside from that, the game is great. The only other thing I would suggest is either give the player max speed in the hub, or make your hub smaller. Having to crawl at a snail's pace to the terminal for the first few lives was the toughest part in the game for me xD