Thanks so much. You're right, there isn't any difficulty scaling. I really appreciate the feedback.
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No problem! I do think in some ways yours is more clear than ours; we implemented difficulty scaling but we didn't have time to implement better ways of communicating to the player what's happening behind the scenes (souls spawn faster, but at certain milestones the car and reaping speeds also get faster). Pros & cons to both approaches for sure. Hope you had fun with the jam! :)