Hey, thanks for the thoughtful feedback! The 2 bugs you have reported I am happy to say have since been squashed. I just can't upload them until the jam is over. I am interested in making the combat more meaniful, I am not sure how to do that yet. I have been struggling on what to do with the economy and the coins at the end of the wave. I want the player to be able to buy what they want for testing purposes. But I also want there to be some struggle with it. That is why I have introduced rerolls for scaling gold with a 2 reroll per wave cap. Thanks for the issues with the slime and minotaur. You are not the only one saying the font is hard to read that is an issue I will deal with. The art evolution of the weapons is one of the things that took the longest and I am most proud of.