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(+1)

Hey nice Brotato / Survivor retake.

Bug Report:

  • Restart: it seems to me that you didn't reset all the Player Data (exemple Weapon Slots or Number)
  • Reroll Button: Only usable once in the entire Run, should be Once per Wave or with a Gold Cost ?

Game Design:

  • No Incentive to get the Coins on the floor because you take it all at the end of a wave, you loose a part of what Vampire Survivor made here, in a game where you don't have to target, if you don't have to chase the gold then you just flee, not so fun...
  • In the Thematic you are goin for, don't you want to have more meaning-full combat from the beginning ? Heroes should be strong and heroic, no ?

Art / UI / UX:

  • I like the kind Pixel Art you've done, but the movement feels weird/floaty because the shadow is so far from the foots (with the Slime and Mino at least)
  • the Font you're using, if some like it, for me it's a torture to read, I really have to focus and it's hard. If you want to stick to the Pixel Font then you need an Option to disable it. (In Godot you can Swap Theme in your root Control Node to apply the change to all of your node)
  • I liked the Art Evolution on the Weapons !

Good Job !

Hey, thanks for the thoughtful feedback! The 2 bugs you have reported I am happy to say have since been squashed. I just can't upload them until the jam is over.  I am interested in making the combat more meaniful, I am not sure how to do that yet. I have been struggling on what to do with the economy and the coins at the end of the wave. I want the player to be able to buy what they want for testing purposes. But I also want there to be some struggle with it. That is why I have introduced rerolls for scaling gold with a 2 reroll per wave cap. Thanks for the issues with the slime and minotaur. You are not the only one saying the font is hard to read that is an issue I will deal with.  The art evolution of the weapons is one of the things that took the longest and I  am most proud of.