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i see theme implementation in games like "grave robbing" (most frequent type of game in this jam). In Dead End i didn't really see "death is an opportunity" in any form. Other than, well, we be killing ppl and that's good for us

(+1)

The idea for the theme implementation was that the absent of the grim reaper is literally Death themselves is the opportunity, if we had more time to spare I think that would have been clearer, but thanks for playing we appreciate the feedback!