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Okay, so the ambience of the game was really good. I liked how creepy and empty the house felt. But I feel like the game is WAY too dark. Even with my brightness turned to max, I had a very difficult time seeing anything. I also could not find either the packing tape OR the screwdriver (I MIGHT have found the screwdriver but by that point I was mass-clicking and am not sure if I actually hit something or not; there was a flicker of movement behind a stack of books but I'm not sure what it was), and wished the game would tell you if you had found an item or not. No matter where I looked, there was no tape, and I searched the house thoroughly. I did find an invisible wall right in the middle of the living room, and I'm wondering if the room beyond the fireplace was where I was meant to go, except that the wall blocked it off. Overall, I think the visuals need work. You need to either give the player a brightness option or you need to make interactable items stand out. In a game where it's nearly always too dark to see (even with the phone light), having to find items while a timer is going on is frustrating. I also ran into a bug on my third try where the phone's light actually never turned on, which made it WAY harder.

Hi! Thanks for your comment! That invisible wall is actually part of the story — there are no items in that room. As for the objects, I tested it with 4 different testers, and they were able to find them within 2, at most 3, attempts. Also, the fact that the game is very dark is intentional to increase immersion — a phone doesn’t light up like a flashlight, and that’s common knowledge! I hope you can give it another try!