Okay, so the ambience of the game was really good. I liked how creepy and empty the house felt. But I feel like the game is WAY too dark. Even with my brightness turned to max, I had a very difficult time seeing anything. I also could not find either the packing tape OR the screwdriver (I MIGHT have found the screwdriver but by that point I was mass-clicking and am not sure if I actually hit something or not; there was a flicker of movement behind a stack of books but I'm not sure what it was), and wished the game would tell you if you had found an item or not. No matter where I looked, there was no tape, and I searched the house thoroughly. I did find an invisible wall right in the middle of the living room, and I'm wondering if the room beyond the fireplace was where I was meant to go, except that the wall blocked it off. Overall, I think the visuals need work. You need to either give the player a brightness option or you need to make interactable items stand out. In a game where it's nearly always too dark to see (even with the phone light), having to find items while a timer is going on is frustrating. I also ran into a bug on my third try where the phone's light actually never turned on, which made it WAY harder.
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Hi! Thanks for your comment! That invisible wall is actually part of the story — there are no items in that room. As for the objects, I tested it with 4 different testers, and they were able to find them within 2, at most 3, attempts. Also, the fact that the game is very dark is intentional to increase immersion — a phone doesn’t light up like a flashlight, and that’s common knowledge! I hope you can give it another try!