The same person who makes money burying people also controls where the life-saving doctors/exorcists go? Talk about a conflict of interest! Jokes aside, this was a fun game, though it kind of felt like a fight against inevitable entropy since the city seemed to decay even if I do take care of the disease and undead (fitting for the setting though!). I lasted till everyone in the city died after ~70 years, and was kind of hoping for a twist where you were secretly a necromancer and take over the city.
A few other things that I wasn't sure about was the use for ingredients. I thought they'd be the currency used for the apothecary, but they took gold instead. Perhaps it was a cut feature? There's definitely potential there! Also, some events (specifically the ones that add ingredients/corpses) don't seem to work as intended, as I don't always see the corpses/ingredients show up. Still had fun though, good job!