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(+1)

Good concept! What shader did you use for the scary monster? Looks so cool! 

(+1)

Thanks! I wrote the shader myself; basically the model samples a noise texture and if the brightness is below a certain value, it turns emissive, and if it's a little bit below that value, it turns transparent. Then I added movement and distortion to the noise texture and voila! :)

It's not exactly the steps I took but what I did looks a bit like this;