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(1 edit)

Seems to be a few bugs i've noticed when trying the demo using the summons: 

Random crash during creature fights due to the following: TypeError Cannot read property'_summonScope' of null.

The enemy ai creatures attack, but damage nothing? This seems to trigger randomly during fights where everything is working and then suddenly enemy creatures simply break. This may be after a taunt minion is killed?

The "Players turn" image and "Enemy turn" image seem to display out of order randomly.

The above was with no editing, simply the fresh project with the addon plugins.

After taking out the "Ignore Action Patterns for Player" to allow the players monsters to act on their own, they act after the  "Enemy Turn" image shows up, making it a confusing battle experience.

This is a really great idea, but really could use another look at. In its current form it doesn't seem to function at all. Its current impossible to get through any fights without the game crashing.