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(+2)

The artstyle is what hooked me on this game and im glad i played it as THE GRIM REAPER saying "how will i death? with a opurtunity ofcourse!" was awesome.

Dont know why our guy didnt just whack the old lady with his crowbar though thatd be kinda lame so i get it.

And timing the traps was pretty awesome.

(+1)

We kinda wanted her to be so rich and obsessed with not dying that she lives in a mansion so secure that even death cannot enter; and she had to be like a boss battle in the end, with multiple stages and overall more dangerous than she appears to be. Plus, the robber is supposed to be hilariously bad at robbing and kinda incapable of killing — which is why he needs the help from Reaper (=