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Tkachov

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A member registered Oct 02, 2019 · View creator page →

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Neatly done! Feels very finished (=

Cool! Fun visuals, all dialogs voiced over, little details like rats with cheese. I wasn't able to ghostify after the first time, and didn't notice any new clues (I already seen the book, the pamflet and cigarettes), so the only choice I had was to blame Evelyn and that concluded the game.

Unique visuals and cool prerenders! It was fun to find out that your ghosts stay and help you, but was difficult to see the health or when I'm taking damage (sometimes seemingly dying instantly).

Amazing visuals and series of mini-games! I failed half of them miserably, having fun in the process (=

Interesting take! Not sure if I answered all the questions perfectly, but application was approved (= Some other VNs on the jam were more black&white on which answer leads to which ending.

Fantastic art and audio! Feels like you can kinda find a key to the person and then just farm money; also Ice water seems to be fixing all the problems (=

Quite a unique art style! I think colliders are too forgiving? HP didn't seem to decrease from every hit, making it a bit too easy; not that I'm complaining (=

Short, but cool nonetheless! Liked the visuals and how characters react to each other's death. We also thought of idea with bodies being useful after death at first (=

Super fun! I couldn't keep up, so it was very chaotic throwing of everything in every corner (still having a pile of garbage, half of items falling off the pipeline and half of boxes not reaching the destination)

Wow, very dark and atmospheric! Cool that there are different endings!

Would be interesting to know what you think (=
https://itch.io/jam/jamsepticeye/rate/3935900

Game: *floating balls that you need to attack to jump*
Me: Is this Silksong?

Think it would've been more user-friendly if you just had to jump onto them or press jump instead of having to attack, and specifically attack down.

Great otherwise (=

Hope you'll find the time to play our game too!
https://itch.io/jam/jamsepticeye/rate/3935900

Wish there were more weapons and types of enemies, maybe bosses every few waves, etc.

Nice one! Got the perfect ending, though I think the choices were quite straightforward.

Very challenging!

Very cool visuals! It's very hardcore though, with clumsy controls and unforgiving timings/colliders. Think the learning curve could've been less steep.

Your game's nice! Liked the leaderboards addition (=
Hope you will play ours too:
https://itch.io/jam/jamsepticeye/rate/3935900

Nice one! We also had an idea about using your corpses at first, and also for climbing or putting on the buttons. Cool idea that some buttons are only interactable by dead! Some of the levels were tricky, and for some reason I struggled to chain the jumps perfectly. Since it's possible to move the dead from below, maybe there should've been an ability to push them from sides? That probably would make some levels easier, but could be used for some other puzzles.

Fun! And even though our game doesn't have audio too, for some reason it felt as if it'd be really great to have it here: in intro dialogs, some music for the level, etc.

I've seen the clinic and the hero mentioned nurse, so I thought the game would continue with me going to her, but after a few lines of dialog it just faded into black and then moved me to the menu )=

Left a comment, hope to hear what you think about our game:
https://itch.io/jam/jamsepticeye/rate/3935900

Nice! I felt like it lacks some funny interactions, like if they started to shake in fear if you hovered the finger over them or ran for their lives if someone was squished nearby, but that probably isn't something to expect from a short jam game (=

Your game is beautiful!
Hope you'd like ours too (=
https://itch.io/jam/jamsepticeye/rate/3935900

Beautiful and cute visual! And overall quite polished and finished, very solid entry.

Hello!

Hope you'll play our game on stream (=
https://itch.io/jam/jamsepticeye/rate/3935900

I haven't played your game yet, but I will do tomorrow!

Comedy/puzzle
https://itch.io/jam/jamsepticeye/rate/3935900

I wouldn't say ours was barely touched, but we got way less reviews than some of the games. Trying my best to fix that for others, and hope someone will take a look into ours: https://itch.io/jam/jamsepticeye/rate/3935900

Oh, I've seen your game before I've seen this topic! Curious to know what you think of ours:
https://itch.io/jam/jamsepticeye/rate/3935900

Nice sprites, but gameplay is a bit confusing. At first, I thought there's 6 ammo total, and there is no way to tell your HP and no sign of money or levelups. Description mentions scroll to switch weapons, but there are none; screenshot shows some progression UI, but it wasn't in the game — at least, I didn't see it and there was no way to tell if I'm getting there or it just isn't there at all.

Think I've been playing the same levels over and over again, expecting some change or that I'm missing something. On first load, camera was further away and there was no voiceover, but the game restarts after the spiral river and now it's a closeup with voices, and jetpack is right next to start point.

Art is cool and narrative was promising, but either I didn't get something or the game isn't really finished in a way that it doesn't even tell you it's over.

Sad, but warm. Reminds me of Unpacking, by the isometric room and the storytelling. Though there it was one core mechanic and here it's a bunch of small ones.

Wow, that's dark. Too bad it isn't longer.

Cool one! Reminds me of Papers, Please a bit. Would've been cool to see how walkthrough changes based on your decisions (chosen dialogs and verdicts) (=

Very cool for the first game!
I'm not really a VN person, but still liked it (and was surprised it wasn't longer).

Yeah, we had to prioritize other stuff over sounds, as we were running out of time (we were only working for 2 days of the weekend, not the entire duration of the jam) and didn't have a dedicated person for audio.

We kinda wanted her to be so rich and obsessed with not dying that she lives in a mansion so secure that even death cannot enter; and she had to be like a boss battle in the end, with multiple stages and overall more dangerous than she appears to be. Plus, the robber is supposed to be hilariously bad at robbing and kinda incapable of killing — which is why he needs the help from Reaper (=

I mean the pixelezation (or maybe fog also effects how that's perceived)

Super cool! 22:31 and kept playing for upgrades and just for fun. Curious if it's possible to beat Rank 4 — with all upgrades I get ~800k points with chain ~130, ending up about 40% of the progress bar.

I guess the only nitpick I have is that UI could've used less default fonts/buttons (=