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It seems when exporting as obj, and then importing into Unity, it warns that "Can't import normals, because mesh 'default' doesn't have any."

Indeed half the faces seem to be missing.

Any ideas?

Damn, I know exactly what's happening. The native version of transformVoxel is not indexing the faces correctly. I'll post a fix later today

(+1)

Thank you for such a quick response man!

Sorry for not mentioning it earlier, but I just want to say what an awesome tool this is! Fantastic job, its really perfect for engineers to be able to quickly prototype something without fiddling around in magicavoxel or blender.

(-1)

There, I pushed the last update. It should work properly now