Now this is a great looking game. How long did the level design stage take?
Viewing post in Goodnight, Moon jam comments
Thank you!! I designed the levels over the course of all five days of the jam by starting with the areas most integral to the story and tackling 1-2 sections per day (vents, morgue, forest, etc.). In terms of figuring out which types of rooms/locations I wanted, I did the bulk of the writing on October 1 and 4, and it was during this time of creating the storyline that I figured out the primary visuals I needed. I wasn't able to add everything I wanted, but I guess that's what happens when you only have 5 days to make a game 😂