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Wowwww that was awesome!!! Combat and spellcasting felt so visceral and you were right about the haptic feedback making it feel extra juicy. I loved the way the fireball had a acceleration kick to it, you could feel the impact. The time stop and dash also felt super powerful. Movement felt really good overall, maybe wall slide felt a little tricky and you'll see a few parts I got clipped into a wall for a moment (was able to get out with dash eventually). One other visual suggestion cus this kaizo'd me the first time 😂


Great job this is suppper polished and a great assortment of level designs. Interesting, satisfying, and challenging. And a very impressive variety in such a short amount of time. Spikes, multiple monsters, dash-platform challenges, wall jump segments, secret reward areas... it had it all! The maze at the end where I died was really intense. I think one thing that would make this instantly 100x better, at least for level 1, is create abundant checkpoints because it was quite a lot to get sent back to a full reset. I wanted to keep progressing!!! but I felt unsure I would get as far as I did again, so I stopped the video there. I do love platformers and this was a lot of fun but I'm not a kaizo player haha. Amazing work!!!! Can't wait to see where you take this

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Thanks Ecaroh! Especially for recording and submitting gameplay, that is super helpful and interesting to see. You displayed some great Wizard Ninja skills straight out the gate, but yes still plenty more secrets to be found in that level 😉


I’m in the process of designing a tutorial level to better demonstrate your abilities (e.g no one knows to use Gust (R1 + X on Xbox controller) and explain to them how all powers are limitless but for pink magic that requires spell charges from magic blocks, because most only use Time slow for door puzzles but can be very useful against fast enemies too!


Full game will feature checkpoints, but as a standalone game jam entry, I wanted it to be retro and old school challenging, requiring multiple retries to prevent people completing it in under 5 minutes. 


Thanks again for playing and for creating Alchemy Jam, for Wicked Boy would not exist with out it