Wowwww that was awesome!!! Combat and spellcasting felt so visceral and you were right about the haptic feedback making it feel extra juicy. I loved the way the fireball had a acceleration kick to it, you could feel the impact. The time stop and dash also felt super powerful. Movement felt really good overall, maybe wall slide felt a little tricky and you'll see a few parts I got clipped into a wall for a moment (was able to get out with dash eventually). One other visual suggestion cus this kaizo'd me the first time 😂

Great job this is suppper polished and a great assortment of level designs. Interesting, satisfying, and challenging. And a very impressive variety in such a short amount of time. Spikes, multiple monsters, dash-platform challenges, wall jump segments, secret reward areas... it had it all! The maze at the end where I died was really intense. I think one thing that would make this instantly 100x better, at least for level 1, is create abundant checkpoints because it was quite a lot to get sent back to a full reset. I wanted to keep progressing!!! but I felt unsure I would get as far as I did again, so I stopped the video there. I do love platformers and this was a lot of fun but I'm not a kaizo player haha. Amazing work!!!! Can't wait to see where you take this