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(+1)

I liked the game. Very clever with the death upgrade system. You can just walk for a bit then kill yourself for an upgrade. Would have been cool to keep a death counter. Make that as a scoring system. Jumping felt a little funny. Think its the case that I expect the character to jump fowards a little more then it does. But I also suck at platformers.

Big take away is this fits the Theme extremely well. Death is an Opportunity, meaning that something pops up, and you should either take it or not. Able to die and having the Opportunity to upgrade or respawn checkpoint to my opinion fits it. I couldn't give theme 5 starts as I couldn't see the game being possible without upgrades. And I see it as you don't have to die, but it'll most likely make your life harder. And once the ghost came in, think that made it impossible to do.

Also, think I found 2 bugs. One I don't know, once the ghosts pop up, they are there till the game is completed. Don't know if that is on purpose or not. And when I got the fireball upgrade, think I also got the slowdown upgrade with it.

But I manage to complete the game and enjoyed, did take me a bit with the spiral.

(1 edit) (+1)

A very thoughtful review! Thanks for playing my game and I appreciate the kind words!

I did make sure that you can beat it without any upgrades (but the vortex part did end up being harder then I meant for it to be, and a few double jumps go a long way to making it easier)
The vortex part is painfully-slow, or if you look carefully, there's a single platform that goes from the last light green area all the way to the last checkpoint before the ghost part. I've seen at least one person beat the final ghost area without any upgrades, but it's partially luck-based.
There is a bullet-time related bug though. I didn't notice until after it was posted, but I was debugging the bullet time upgrade (last upgrade I implemented before moving on to sfx) and you actually start out with it  (Forgot to remove it from your starting build 🤷‍♂️) 
The ghosts are supposed to be removed from play at the end though and while it did work (at least once) before I submitted it, it may have been broken by something else? It probably doesn't matter too much but they are supposed to disappear.

Thank you for the super review though!
I, for sure, have a lot of feedback items on my mental checklist from this game jam now that I've done one lol

(+1)

Just earned a 5 star on Theme. I wasn't very sure if it could be done without upgrades. But if someone was able to do it without upgrade. Then I find that it perfectly fits the meaning of the theme

(+1)

By all means, rate it whatever you think is fair!
But I agree with your mentality and I really wanted the game to have bonuses that were actually bonuses and not prerequisites for beating the game. In this case, it's the subtle difference between "death is required" and the actual given theme of the jam :)