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Interesting concept. Why does her dying create platforms though? Is her soul made of platforms? I kind of want to know.

It felt like to me this game needed some "Coyote Time" for the jumping so the game would be more forgiving about jumping after leaving a cliff.

its more of a representation that through her deaths is the only way for her to build a path to freedom. I wish incorporated more of the story aspects so it was explained more but I didn't have enough time unfortunately. 

I was looking into how to code something like that. I was very limited by my skills but its definitely something I'll look into! thanks for the feedback!