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Created an account just to comment. Pretty fun game! I realize it's not exactly meant to rival EU4 in complexity, but I could see this game getting there with a few thousand hours of dev work XD It has the potential, however far you want to take it. Anyway feedback:

Stalemate wars suck. There doesn't seem to be much you can do to influence them or stop them so once they're going you're stuck. There should be some way to stop a war after X turns, with whichever cities were conquered switching sides. If that means white peace so be it.

Endgame becomes a little trivial if you just wait, With 400 power, you can almost instantly enslave mid sized countries of 4-5 cities. Because dark forces are so powerful after weakning the world via famine, this allowed me to win a game after my initial dark uprising got crushed (I did all that waiting because my initial little shadowed empire wasn't doing so hot). Either limiting how quickly you can thrall/shadow/enslave, or some kind of cap on power (50 maybe?) would take a step to making this less trivial.

Edit: I've actually thought of a potential solution: Thralled characters that are then part of an enslaved city count permanently towards your thrall limit. That way you can't just keep spamming new dark towers once your original ones fall without increasingly higher costs.

Thanks. Honored you'd take time out to register just for a comment.

I'm definitely taking it further, maybe quite a bit much further, if things go well. We'll have to see.

Wars are indeed a bit of an issue right now. I was planning on putting a Paradox-style war score (I'm a Crusader kings man, rather than an EU4 man, personall), which would handle wars a bit better, with an auto-time-out feature if the war drags on for too long. Current wars only end when someone takes the other's capital, which was quick to code but needs to be replaced soon-ish.

Dark power does need to be reigned in a bit. I'm planning on making the forces of light (the lords which have realised that the darkness is coming) a bit more agressive. They'd actually try to stop you, so you'd have to spend power to stop them. This said, I like the idea of you being weak at the start and slowly grow more powerful, giving you a sense of your reign of darkness being an unstoppable force of nature towards the end.

As an aside, dark towers and all that might be replaced soonish. Code I'm working on right now allows for non-human populations, and human populations to be slowly replaced with non-humans (fishmen, souless husks, insect-infested wretches...), so you won't need to replace the city with a dark tower, just transform it into a city of non-humans.