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The fog, the vignette and the reflective ground make a really great atmosphere. The first playthrough I found no bodies but I did find the crimescene which taught me where to look in my second playthrough. That clue was well done and I was hoping to find more using similar logic. I liked that everyone was hinting at a few places to look but I just couldn't figure it all out and ended up feeling a bit dissatisfied. I kind of wanted to just wind the clock back to particular times instead of having to restart the level to find the things I missed. In effect, the game is kind of like a search through both space and time, but hiding things in the time dimension takes a lot of the player's time too and it ends up feeling tedious going over the city and seeing the same things. I think there is a gem of an idea where clues are left behind at later times that you can go back and find at earlier times in another playthrough, just wanted to it to be easier to go back. Great work!

Hey! Thanks for the thoughtful comment! I agree, it's not the most fun to play. I planned on having a mechanic that allows you to go forward in time, but honestly, your idea is better with rewinding time.  Also, I was afraid first playthroughs would result in no bodies found, lol. Shoulda made one very obvious. But thank you for trying it!