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(+1)

I did manage to softlock myself in the first room, sorry about that! I just somehow managed to get killed on the edge of the platform that activates the shooting guy.

I really like the concept, I think the puzzles are cleverly designed and the art is cool and coherent.

Honestly the only thing that bothered me are the instructions in the first level that treat player like he's 5. I think this room was so well designed I didn't need those "Oh what happens if i step on this?" labels. I will stand on that platform and see what's going to happen without any guidance, it taught me that those platform do something. Let the great design speak for itself, show don't tell! :)

Hey thanks for the detailed feedback! I think its a very difficult line to walk between what needs to be explained vs figured out through problem solving! Perhaps i leaned too hard on the hand holding! Lessons learned for the next jam ;)


I'd love if you were willing to take the time and recreate the softlock and share a screenshot cause im scratching my head at figuring out how! I've seen a lot of crazy stuff in friends playtesting but haven't seen that! :P

(+1)

Did it first time, hah!

You have to get killed while running up onto the platform. It forever locks the platform and there's no way to die to remove that corpse

(+1)

oh wow! That is a great catch and a complete oversight on my part! Makes total sense! Interestingly, that's the only platform that triggers the turrets in the entire game - i should've looked back at that and made it toggle a barrier like I do in later puzzles. I love when people catch this kind of thing you really only encounter with enough numbers of people testing :)