I did manage to softlock myself in the first room, sorry about that! I just somehow managed to get killed on the edge of the platform that activates the shooting guy.
I really like the concept, I think the puzzles are cleverly designed and the art is cool and coherent.
Honestly the only thing that bothered me are the instructions in the first level that treat player like he's 5. I think this room was so well designed I didn't need those "Oh what happens if i step on this?" labels. I will stand on that platform and see what's going to happen without any guidance, it taught me that those platform do something. Let the great design speak for itself, show don't tell! :)
