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Hey, thanks for the reply! Right, now that you explained it it makes more sense and I can see how it can be interesting but also hard to communicate. Maybe something simpler and more immediate like "choose one upgrade to throw away" could've also worked. For upgrades I think that if they just had used a larger font and a shorter description as well as a simple icon to make them more memorable it could've been pretty good! But it's a game jam after all so I understand that it might have been hard to manage to add in time. Also,  thanks for checking out my game in return!