I Absolutely LOVED this game. I sat and played it when our programmer was finishing up our game and i couldn't stop. I'm a big Balatro fan which probably contributes to why I found it so fun, since it reminds me a lot of the feeling i get when i play that game. The balancing is a biiiit broken, I got to a point in the game where the screen shake for 1 attack would last for like 2 minutes (lol) but honestly the fact that it was broken made it even more fun. I hope you continue developing after the jam and if you do it would be fun with some more difficult enemies or a more difficult game mode. Awesome work and best of luck in the future!
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Yeahh i realized that the screenshake wasn't clamped after the submissions were already closed. Oops!
Though i never had issues with it in testing... what stage did you get to that so much damage was being dealt???
I'm not sure if i'll expand upon it anytime soon, but it's definitely not out of the question, this was a fun project to work on!
Thanks for enjoying the game!