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(+1)

Good job! Its tough making a game! I think overall, there is a lot that can be improved, but also lots of things that are really nice! I actually did enjoy the battle mechanic of lining up the radius of the circles correctly, but I think in the future making it so that maybe they are just in a line and a single button might help? The clicking around the screen just made the battle drag on longer than it really needed to probably. When they *would* spawn in a line it was pretty fun if I could nail my timing down and hit like 3 - 4 perfects in a row. haha. 

Overall great work! :) It definitely does feel mostly like a visual novel, but I can see a lot of effort and time was put into it. The fact that there is so many different scenes for the art, along with the music, characters, and writing its quite impressive actually! I don't know if I could produce enough to have a coherent plot and game like this unless everything was just big color blobs and lines. haha. 

Overall keep up the good work! :)

(+1)

Thanks for the feedback! :) 

I’ll think about the pattern attack because your comment gave me an idea or it complements an idea I had before this

I went with the clicking around the screen design because the game called Osu, where you do that but at the rhythm of a song, just without the rhythm part because I wouldn’t finish in time and also I didn’t want that the player got bored of clicking the same pattern a lot. I agree it’s longer than it should be, but if I made those faster it would be harder, I had to lower the speed haha

About the art, the images that appear in the intro I had to rush all of them last day haha, Happy you played my game, thanks for playing ^_^