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Good job! You can really tell the time invested in those two jam days. It’s a simple game, but a very solid base to build on, as you said — adding more levels or extra mechanics in the future! Adding a bit of feedback: I felt that the flashlights were quite hard to dodge; I saw in the web screenshots some antennas that I didn’t get to try because I got caught pretty easily, although I’m sure with more playtime you get the hang of it. By the way, maybe a scoring system for scaring the kid would make you want to beat your high score each run — that would be fun. Great music, by the way. Overall, a very nice entry! <3

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Those antennas are sensors the hunter places in order to detect you even in invisible form, they are placed when you spam the same kind of scare multiple times near the same place. They're just some kind of balancing system so they aren't really that important.

Yes, I have been suggested a scoring system. I'll update it post-jam!

Thanks for playing!