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(+1)

I’m sorry this is in English.

My first impression is the car design is cute. The generic design means it can be used in a variety of games or scenes.

On closer look, the front grill is lopsided. If that’s a real-world design, it’s unfamiliar to me. I’d center those lines between the headlights.

At this size, you could easily use the gray from the back window to round out the headlights. I think that would look good.

A minor thing that might come from not knowing a trick used in making racing games: I don’t understand why this asset would have a 50% transparent copy.

Offering a second color might be nice.

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Hello!! Don't apologize for writing in English :D. 

Yes the Honda City is a pretty cute car and a bit NPC, it's practically a box, the grill is actually like the drawing.

I mainly make them for racing games (Drags, Outruns style, etc.), but they can used as decoration for some scenario. 


Regarding the headlights, I wanted to give it a darker touch for depth, but now that you mention it, maybe it would have turned out better, the way you say it.

As for offering two variants with different darkness in their glass, it is more of an extra that occurred to me, in addition to the fact that I also got used to some modular sprites that I was makin for a personal proyect, They were basically modular sprites customizable (Front & Rear bumpers, Hoods, Spoilers, Lights, Interior Seats etc...)

And offering different colors, honestly, I'm too lazy to make those variations 😅 

But if someone needs it to be a certain color, I have no problem, just tell me what color you want the sprite and I'll make it for you.

Although I also believe that you can modify the color in an image editor.

Anyway, I think I went on too long, thanks for the comment 😸